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1. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
postapo wastelander wrote: Dreis ShadowWeaver wrote: IAmDuncanIdaho II wrote: Dreis ShadowWeaver wrote: DAAAA BEAST wrote: Don't even ask questions. I am sure we are not worth CCP's wiseness to go through our brains ... I am sure it...
- by Dreis ShadowWeaver - at 2015.10.11 17:42:00
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2. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
IAmDuncanIdaho II wrote: Dreis ShadowWeaver wrote: DAAAA BEAST wrote: Dreis ShadowWeaver wrote: What was the reasoning behind making depleted shield regen delay lower than regular shield regen delay? Was this actually intended? Don't...
- by Dreis ShadowWeaver - at 2015.10.11 16:41:00
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3. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
DAAAA BEAST wrote: Dreis ShadowWeaver wrote: What was the reasoning behind making depleted shield regen delay lower than regular shield regen delay? Was this actually intended? Don't even ask questions. I am sure we are not worth CCP's wis...
- by Dreis ShadowWeaver - at 2015.10.11 04:32:00
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4. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
What was the reasoning behind making depleted shield regen delay lower than regular shield regen delay? Was this actually intended?
- by Dreis ShadowWeaver - at 2015.10.11 04:16:00
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5. Ease of Access to Selecting OB Strike Location - in Feedback/Requests [original thread]
Bump
- by Dreis ShadowWeaver - at 2015.08.30 18:00:00
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6. Ease of Access to Selecting OB Strike Location - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: We should have both: by default, it would be line-of-sight, with the option to switch to the map. Like artillery in War Thunder, if you're familiar. I like the idea of having both, because both have their uses. But s...
- by Dreis ShadowWeaver - at 2015.08.27 04:08:00
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7. Ease of Access to Selecting OB Strike Location - in Feedback/Requests [original thread]
The current method of ordering an OB takes far too long. It would be a great addition if we could select OB strike locations without bringing up the overhead map. I was thinking that a convenient way would be a way similar to how a Rally Order is ...
- by Dreis ShadowWeaver - at 2015.08.27 02:53:00
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8. What should I work on next? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Clearly no one here is interested in being on topic :) I was brought here by this . I'm just here to help Rattati with cloaks and scanning, sprinkled with some light trolling.
- by Dreis ShadowWeaver - at 2015.08.25 22:52:00
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9. What should I work on next? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I strongly urge the war-barge scan strike work in pulses. If possible keep positions of where they where when the scan went off and not update their new locations should they move. I think that's how all active scanner...
- by Dreis ShadowWeaver - at 2015.08.25 22:31:00
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10. What should I work on next? - in Feedback/Requests [original thread]
Adipem Nothi wrote: el OPERATOR wrote: I'd like to see a spreadsheet of playerbase numbers, actual players (IPs?) not just new alts, and their correlating update periods since from what I've seen these last two years is the more tinkering th...
- by Dreis ShadowWeaver - at 2015.08.25 22:30:00
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11. What should I work on next? - in Feedback/Requests [original thread]
I worry that differences between Squad LOS and Team LOS will be made redundant by being able to have everyone in one squad in PC, similar to how it's made Active Scanner intel sharing limitations redundant.
- by Dreis ShadowWeaver - at 2015.08.25 19:54:00
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12. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Aeon Amadi wrote: You're doing it wrong I'll heed your counsel on shotgun loadouts the moment you kill me with a shotgun loadout :-) PS: You missed the point. Assaults other than Minmatar can cross into Scout mobility ...
- by Dreis ShadowWeaver - at 2015.05.28 04:45:00
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13. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Happy Violentime wrote: CCP Rattati wrote: Tesfa Alem wrote: Okay this may seem a bit ranty, but its just my observations, no dev bashing here. I'm all for across the board consistency. Here the assaults suits are getting a really big n...
- by Dreis ShadowWeaver - at 2015.05.27 19:53:00
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14. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Wait, has this been deployed today? 'Imminent' often has different meanings when used by different CCP staff.
- by Dreis ShadowWeaver - at 2015.05.27 19:36:00
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15. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Heracles Porsche wrote: How is this system going to affect players and corporations who only log on for PCs? I can't imagine that it'll affect them any differently than those who play a mix of PC, Pubs and FW.
- by Dreis ShadowWeaver - at 2015.05.27 01:47:00
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16. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
This is very exciting! What kind of stuff can be bought with DKs though?
- by Dreis ShadowWeaver - at 2015.05.25 19:31:00
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17. Fem Min Scout Suits make no sense. - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: What a waste of time. Confirming boobs don't float Mex's boat.
- by Dreis ShadowWeaver - at 2015.04.14 19:20:00
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18. Fem Min Scout Suits make no sense. - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Don't touch the female min scout sprite. Minmatar = Function > Form and that suit is unisex. She's just slapping on the same suit in a smaller size. We take pride in our adaptability and honestly I don't think she cares i...
- by Dreis ShadowWeaver - at 2015.04.14 19:19:00
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19. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Pub Skirmish has been the most balanced mode since the changes to matchmaking, and I'm enjoying it a lot more because of it. I'm worried that the lack of matchmaking in FW will ruin my favourite game mode.
- by Dreis ShadowWeaver - at 2015.04.14 19:08:00
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20. Sticky:[Feedback] One teammate left behind when squad queuing and Cance... - in Feedback/Requests [original thread]
MINA Longstrike wrote: Circle is used to close window... And cancel/back out. If you've already found a match and you go to 'close window' with circle you instead leave queue and either force your squad to manually cancel (because the squadlead...
- by Dreis ShadowWeaver - at 2015.04.08 21:54:00
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